Single-player, top-down space sandbox
Platforms: Windows macOS Linux (experimental)

VOIDYARD: You build the ship. Every part of it.
Start in a small escape pod. Mine asteroids for ore, build modules onto your hull, and salvage the ships you defeat, until the pod is a warship.
Coming to Steam. Release date to be announced.
- In the box
- One escape pod
- Everything else
- You build it
- Players
- Single-player
- Planned price
- $9.95 USD
- Play
- Fully offline
How it plays.
Five steps from one pod to a warship. Every part pictured is a module from the game.
Step 1: Start with the pod.
You begin as one small escape pod in procedurally generated space. Mine asteroids for ore and salvage parts from the ships you defeat.


Step 2: Bolt on modules anywhere they touch.
Open Build mode anywhere in space and place modules in open slots next to your hull. No tech tree decides your shape and no recipe decides your layout. A heavier ship turns more slowly, and more guns need more reactors.
- Mirror a whole arm across the hull.
- Sweep to paint a run of armor in one stroke.
- Draw a ship in the Ship Designer and share it as a short text code.
- A7 Turret × 1
- A2 Armor Plate × 1
- A6 Thruster × 1
Illustration. Modules go in the open slots next to your hull; thrusters need the square behind them clear.
A1Strutlight structural reach
A2Armor Plateplate armor
A3Shield Projectorarea shield paid from energy
A4Shield Generatorarea shield that regrows
A5Cargo Baycargo, and the cheapest way to grow
A6Thrusterthrust and turn authority
A7Turretkinetic workhorse
A8Missile Launcherexplosive armor cracker
A9Laser Cannoncontinuous beam
A10Reactorsustain
A11Batteryburst
A12Mining Laserextraction
A13Repair Bayrepair under fire
A14Sensor Arrayradar and reach
A15Tractor Beamauto collect
Step 3: Your ship is the progress bar.
Earn blueprints to upgrade modules through ten classes, and spend skill points across three skill trees. Step through ten example ships, from a starting pod to a Class X warship.

- Modules
- 4
- Mass
- 16t
- Hull
- 250HP
- Top speed
- 26.0m/s
- Recharge
- 10.0energy/s
Example ships, captured in the game with their real stats.
In Normal mode, your skills and salvaged boosters survive a wreck. In Ironman, a core breach ends the save.
Step 4: Take their ship apart. Keep yours together.
CautionAnything you bolt on can be shot back off. Guard the core at the center or lose everything bolted to it.
Shots damage individual modules. Destroy the connections holding a section on and the whole section drifts away, guns and all. Enemy hulls follow the same rules, so where you aim matters as much as what you fire.
| Kinetic | strips shields |
|---|---|
| Explosive | cracks armor and spreads into the squares around it |
| Beam | deals extra damage to guns and reactors |


Step 5: The bigger you get, the louder you get.
A larger ship draws more attention. When the Foundry, the force behind the hostile ships, sends a hunting party, you get 18 seconds of warning. Some hunters even copy your ship.
Attention
- UNNOTICEDdrifting quiet
- NOTICEDa Stalker turns
- HUNTEDa hunting party is inbound
- MARKEDthey have your shape
Three ways out
- Stand and fight the hunting party.
- Kill the Stalker that found you and the party loses you.
- Stay beyond their pursuit range for 45 seconds.
Real frames from the current build.
No mock-ups and no paint-overs. Select a frame to look closer.
Fig. 1Three laser cannons firing at nearby Raiders.
Fig. 2A whole side gone. The modules holding it on broke first.
Fig. 3A Class VIII hull at full thrust, every engine in the rear bank lit.
Fig. 4Cutting a rock down for its ore.
Fig. 5The starting pod, before you build your first weapons.
Before you start.
Specs, system requirements and every other questionIs there a demo?
A free demo is planned for Steam, covering the first two ship classes and your first starbase. It is not available to download yet. Demo saves will not carry into the full game.
What does it cost?
The planned launch price is $9.95 USD. Regional prices will be shown on the Steam page.
When does it come out?
No release date has been announced. The Steam page is not live yet. This website will link to it when it is available.
Is it multiplayer?
No. Single-player from start to finish.
Do I need to be online?
The game runs fully offline, with no separate account or telemetry. You will need an internet connection to download it and any updates from Steam.

Start as a pod. Leave as a warship.
The Steam page is not live yet. Check back here for the store link and release date.
Coming to Steam. Release date to be announced.
- Runs fully offline
- No account
- No telemetry
- DRM-free
Questions or press inquiries? [email protected]








